Sunday, March 22, 2015

Eth




 Description: Eth are tentacled beasts that learned how to fly (not just glide). They grew this way in the coral structures that began to jut out of the ocean. Eth are 20% better at seeing above water than Kudanites or Kolofish, mainly because they spend so much more time up there. They only need to return to the sea once a day to recoat their bodies in slime.

Eth are strange in that they feel themselves with a set of very humanlike lips. Their hollow bones are very brittle, so striking one in any way will usually kill the creature. The two extra feet-like wings on the end function to help the Eth turn in the sky, but can also be used like a frog's legs to jump into the air and also to climb around on rocky formations. 


Kudanites hate them and consider them pests, as they breed quickly and love to form nests on their buildings. Kudanites often build Vibe towers that attract them and shock them when they latch on. Humans love to eat them, but Kudanites consider them unclean and reject the idea of it.
Classification: Healer
Form Category: Squidlike
SN Code: 400265412004
Height: 2 feet from bottom of tentacle to top of head
Location found: rocky islands
Intelligence level: Low
Temperament: Escapist
Weight: 2 lbs
Noteable individuals: N/A
Language: They emit a humming vibration that attracts others of its kind
Likes: Vibrations, to the point where a constantly humming generator will attract it
Lifespan: 2-4 years
Strengths: quick, and can fly away with ease, can regrow limbs within a week
Weaknesses (emotional, physical, mental): fragile
Dislikes: seagulls
Reaches adulthood: after one week
Inspired by: N/A
Social order: solitary
Eats: bird eggs, moss, and knar'dnl
Reproduces: three times a year
Links:
Allies: N/A
Rivals: Kudanites
Related to: N/A
Unraveler RPG
Base Hit-Points:
5 HP + 2 per level
Willpower: 13 Endurance: 5 Paranormality: 10 Luck: 19
Armor:
N/A
Unarmed Attack: Sting: deals 1d6 rolled VS. luck, a successful hit will cause an opponent to lose a turn to deal with the pain, and the next round the eth will immediately attempt to escape

Weapons: N/A
Specialty: Can roll against willpower to escape by flying away
EXP gained for defeat: 3

Loot: 1 serving of eth meat
Imaginary points: 0