Friday, August 1, 2014

Greyl

 
Description: The black markings on the Greyl's plated forehead are not the makings of a face, although they may seem so to the human eye. The long ears are often mistaken for shoulder pads. Often thought of as mythical aliens, the Greyl are actually just land animals that are fairly rare.

When under attack by a predator, these creatures can puff up the air sack under their forehead and make themselves look bigger and more intimidating.

      
 
from the front

 
from the side       

Their second defense is the strange ability to teleport in a random direction. They save this for second, only because the teleportation is taxing on their bodies, and the random direction is not always a good one.

For years before the Interment, humans thought that these creatures used to abduct people at night because of the teleportation, and they also thought that they made circle markings in the crops. This is false. They do, however, like corn.  
Classification: Teleportative
Form Category: Rodent
SN Code: 501035306001
Height: 5 feet
Location found: secluded areas
Intelligence level: Low
Temperament: Escapist
Weight: 60 lbs
Noteable individuals: N/A
Language: None
Likes: Corn
Lifespan: 25 years
Strengths: Can teleport itself a distance of 10 yards away
Weaknesses (emotional, physical, mental):Feeble body build
Dislikes: being noticed
Reaches adulthood: 2 years
Inspired by: gray aliens
Social order: n/a
Eats: corn, wheat, grain
Reproduces: once a year
Links:
Allies: n/a
Rivals: n/a
Related to: None
Unraveler RPG
Base Hit-Points:
10 +1 per level
Willpower: 10 Endurance: 10 Paranormality: 17 Luck: 17
Armor:
n/a


Unarmed Attack: claw swipe 1d6 damage rolled vs. willpower

Weapons: N/A
Specialty: can roll vs. paranormality to teleport 10 yards away in a random direction
EXP gained for defeat: 10

Loot: 1 gray alien mask
Imaginary points: 1