Wednesday, August 30, 2017

Xich's Sting


Description: When very young, a Xich's Sting will be so small that they fit inside of a shell on palm of your hand (as seen below). While many shelled creatures grow or build their shells bigger, the Xich's Sting's shell remains the same size as when it hatched with it. The shell is a bone covered in flesh at birth, however the flesh is torn away as time passes. Predators usually stay away, as the end of the shell is a barb filled with venom that will shut down a nervous system and kill.

Xich's Sting grow, however, until they can no longer fit inside their shells many times over. At that point, the shell is used at a weapon, still filled with venom, for hunting smaller fish. 


Classification:Normal
Form Category: Squidlike
SN Code: 800234300004
Height: 1-2 feet tall to top of ears
Location found: forests
Intelligence level: Low
Temperament: Playful
Weight: 30-60 lbs
Noteable individuals: N/A
Language: N/A
Likes: getting its ears scratched
Lifespan: 7-10 years
Strengths: can hear oncoming danger at a very large radius
Weaknesses: not strong, flimsy
Dislikes: harsh sounds
Reaches adulthood: after a year
Inspired by: N/A
Social order: lives in colonies in trees, no order
Eats: insects, eggs, small rodents or birds if it can catch them
Reproduces: every year
Links:
Allies: humans
Rivals: predators that can climb trees
Related to: N/A



Unraveler RPG

Base Hit-Points:
10 +2 per level
Willpower: 8Endurance: 6Paranormality: 10Luck: 8
Armor: 
N/A
Unarmed Attack: tentacle wrap does 1d6-2 rolled against luck

If a successful wrap attack occurs, the Parser may option to bite the target the next turn for 4d6-2 rolled against willpower
Specialty: Great hearing - can detect surrounding enemiesEXP gained for defeat: 3



Loot: 5 bouyoffs and 3 Parser meat rations
Imaginary points: 0

Saturday, July 15, 2017

Gollo


Description: Gollo are carnivorous plants. They tend to submerge themselves below the stem into the ground. Their roots are motor-operative, are able to be used as feet if the gollo should decide to relocate. Some say that these are genetic experiments, some sort of fusion between the Earthen flytrap and some other beast.  

Classification: Chimerical
Form Category: Plant
SN Code: 300639401004
Height: 4-20 feet tall
Location found: jungles
Intelligence level: Low
Temperament: Aggressive
Weight: 40-500 lbs
Noteable individuals: N/A
Language: N/A
Likes: tree bark
Lifespan: 4-20 years
Strengths: can regrow even if the entire top part is severed
Weaknesses: takes root and cannot move without hours to dig itself up, and then only moves slowly
Dislikes: sunlight on the lower half of its body
Reaches adulthood: after a year
Inspired by: N/A
Social order: N/A
Eats: any animal it can catch
Reproduces: anytime it meets another Gollo, it will lay one hundred eggs that will hatch within the month, 1% survive the first year
Links:
Allies: N/A
Rivals: N/A
Related to: Still being researched

Unraveler RPG
Base Hit-Points:
8 +3 per level
Willpower: 12Endurance: 5Paranormality: 7Luck: 12
Armor: 
N/A
Unarmed Attack: Bite 2d6 +2 per level

per "flower" head, and only within melee range
Specialty: N/AEXP gained for defeat: 3

Loot: Dropbag 1
Imaginary points: 0

Wednesday, June 28, 2017

Parser


Description: Parsers are docile, friendly, and make great exotic pets. They are among other creatures with bouyoffs, puffball organs that float and decrease the overall weight of the body. These allow the Parser to live on land, even though most squidlikes live in water.

Other than the 5 tentacles, Parsers also have a blue trunk, able to slink over and catch insects and rodents to eat. The ears on its head are massive and can detect movement for miles surrounding it. 


Classification: Normal
Form Category: Squidlike
SN Code: 800234300004
Height: 1-2 feet tall to top of ears
Location found: forests
Intelligence level: Low
Temperament: Playful
Weight: 30-60 lbs
Noteable individuals: N/A
Language: N/A
Likes: getting its ears scratched
Lifespan: 7-10 years
Strengths: can hear oncoming danger at a very large radius
Weaknesses: not strong, flimsy
Dislikes: harsh sounds
Reaches adulthood: after a year
Inspired by: N/A
Social order: lives in colonies in trees, no order
Eats: insects, eggs, small rodents or birds if it can catch them
Reproduces: every year
Links:
Allies: humans
Rivals: predators that can climb trees
Related to: N/A



Unraveler RPG

Base Hit-Points:
10 +2 per level
Willpower: 8Endurance: 6Paranormality: 10Luck: 8
Armor: 
N/A
Unarmed Attack: tentacle wrap does 1d6-2 rolled against luck

If a successful wrap attack occurs, the Parser may option to bite the target the next turn for 4d6-2 rolled against willpower
Specialty: Great hearing - can detect surrounding enemiesEXP gained for defeat: 3



Loot: 5 bouyoffs and 3 Parser meat rations
Imaginary points: 0

Tuesday, May 30, 2017

Vectormen


Description: Vectormen are intelligent robots from an unknown origin that project holograms above themselves. The holograms use haptic feedback that allow them to nearly "feel" like actual things. So, they can use their hands to grab something, although they are significantly weaker than normal hands. They can also fold their legs inside themselves and deploy a metal casing that completely surrounds the ball, then roll away at high speeds. Often, they use two white gloved hands and three colored squares to represent their "usual" personalities. They tend to inject themselves into situations unexpectedly.

Classification: Outer
Form Category: Robotic
SN Code: 300517144003
Height: orb - 2.5 feet, hologram can be much taller
Location found: unknown
Intelligence level: High
Temperament: Cautious
Weight: 44 lbs
Noteable individuals: ERROR
Language: common and more
Likes: stories
Lifespan: unknown, likely many hundreds of years
Strengths: can scare and hide using holographs
Weaknesses: not combat intensive
Dislikes: the unknown
Reaches adulthood: manufactured
Inspired by: ERROR
Social order: unknown
Eats: N/A, generates its own power
Reproduces: N/A
Links:
Allies: sentient life
Rivals: Skycori
Related to: n/a

Unraveler RPG
Base Hit-Points:
50 +3 per level
Willpower: 18 Endurance: 12 Paranormality: 20 Luck: 16
Armor:
Can roll into a ball form, granting it 75 armor, this disables their ability to use holograms
Unarmed Attack: it must pick up weapons to attack, can only pick up objects if holograms are active (so, they must project hands) Specialty: Holograms, which have varied results. Expected is to either scare target away or hide by blending in to surroundings EXP gained for defeat: 44 Imaginary points: 4

Friday, April 28, 2017

Brittelwhip


Description: Brittelwhip skitter through the desert looking for two things: food or shade. If bitten by one, the venom within its fangs send victims into a panic that jostles the adrenaline, sending them running. The venom does not poison or have any lasting effects. However, the brittelwhip is more likely to headbutt your leg and run away itself, if anything.


Although called brittle, these little lizards are quite durable and protected by their scales. The brittelwhip is actually named after Brittel, a phyrian zoologist. Whip, of course, is a term for all two-legged lizards on Phyr.


Classification: Sentry
Form Category: Reptilian
SN Code: 001337510003
Height: 1-2 feet
Location found: deserts
Intelligence level: Low
Temperament: Cautious
Weight: 5-10 lbs
Noteable individuals: N/A
Language: N/A
Likes: shade
Lifespan: 3-5 years
Strengths: quick, strong bone structure over forehead
Weaknesses: N/A
Dislikes: birds
Reaches adulthood: 3 months
Inspired by: dinosaurs
Social order: Will scrounge the desert with others of its kind, usually no more than 5-8 at maximum
Eats: small rodents and insects
Reproduces: every six months
Links:
Allies: N/A
Rivals: birds of prey
Related to: n/a

Unraveler RPG
Base Hit-Points:
10 +1 per level
Willpower: 7 Endurance: 15 Paranormality: 2 Luck: 6
Armor:
Plate on head absorbs 10 damage
Unarmed Attack: headbutt - does 1d6 damage rolled against endurance

Bite - does 1-6 -3 damage rolled against endurance and the victim must roll a save against endurance for a poison that will make them panic, keeping them from attacking for 1 turns
Specialty: N/A EXP gained for defeat: 2 Imaginary points: 0

Saturday, March 25, 2017

Dast


Description: A strange combination of near-human intellect and deep-rooted animalistic sensibility, dasts are rare wanderers, often hiding themselves far from where anyone would expect, across various types of land spaces.

Many strange historical events are linked with the wisdom of dasts. As such, certain mythological figures, such as Mobion (who has a constellation named after him), are claimed to have been dasts, although many historians speculate that these were just men -- likely druids -- wearing dast hides and horns on their helmets.

The most well-documented dast is a mischievous fiend, named Drallegos, currently imprisoned at the Lossan Center for Beast Containment. Most of what we know of dasts comes from interactions with this particular specimen. From it, we know dasts can speak, think critically, and have desires of other sentient beings.


Classification: chimerical
Form Category: Manform
SN Code: i01017301002
Height: 6-13 feet, big variance
Location found: all lands
Intelligence level: High
Temperament: Cautious
Weight: 400 - 600 lbs
Noteable individuals: Mobion, Drallegos
Language: same as men
Likes: seclusion, bright colors, mirrors
Lifespan: 100- 125 years
Strengths: strong back legs, surprisingly quick reflexes
Weaknesses: beak is easily broken/damaged
Dislikes: cats
Reaches adulthood: 9 years
Inspired by:  hummingbirds and horned ones myths
Social order: N/A
Eats: seeds, flowers, worms, insects, fish, and snakes
Reproduces: unknown
Links:
Allies: birds
Rivals: cats
Related to: n/a

Unraveler RPG
Base Hit-Points:
20 +2 per level
Willpower: 14 Endurance: 14 Paranormality: 18 Luck: 11
Armor:
Plates on the back and front of arms absorb 10 +2 per level points of damage
Unarmed Attack: claw swipe does 2d6 damage rolled against endurance

Horn attack does 4d6 points of damage rolled against paranormality, but also does 1d6 damage to self
Specialty: Bird call - calls down birds from nearby trees to distract enemies for 1d6 turns, rolled against paranormality EXP gained for defeat: 5

Loot: 2 dast horns, 1 pound of dast feathers, 18 dast plates
Imaginary points: 1